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"Nathan Kopp" <nat### [at] koppcom> wrote in message
news:3bb157c7$1@news.povray.org...
> I have been unable to duplicate this problem.
> Win2k, AMD Athlon, 256MB
>
> Can anyone else duplicate it?
Can't. Renders as should. WinME, PIII 800MHz, 512MB.
Bob H.
> "Trevor Quayle" <Tin### [at] hotmailcom> wrote...
> > Ver.: v3.5 beta 1
> > O/S: Win2000
> > Computer: P4 1.4GHz, 256M
> >
> > I'm not sure how to explain this bug, I came across it by accident.
> >
> > If I first run the following scene (with photons and dispersion) it
> renders
> > as expected with the photons creating a prism effect. Now the tricky
> part,
> > run a different scene file with radiosity (e.g.. cornell.pov included
with
> > the Beta install)
> > and then go back and try rendering the following scene again. Now the
> > photons are not affected by the dispersion. If you close and reopen 3.5
> it
> > renders fine again.
> >
> > -tgq
> >
> > The scene (I've tried to make it as short as possible):
> >
> > ---start scene---
> >
> > global_settings{photons{spacing 0.01 count 100000 autostop 0}}
> >
> > camera{
> > direction<0,0,1>
> > up<0,1,0>
> > right<4/3,0,0>
> > location <0,7,-25>
> > look_at <0,7,0>
> > }
> >
> > light_source{0 color <1,1,1>*3 translate <0,15,0>}
> >
> > difference{
> > box{<-16,-1,-16><16,16,16>}
> > box{<-15,0,-17><15,13,2>}
> > box{<-.05,12,2><.05,15,-.5>}
> > texture{
> > pigment{color <1,1,1>}
> > finish{ambient 0 diffuse 0.7 brilliance 0.4}
> > }
> > }
> >
> > difference{
> > box{<-8,5,-10> <4,10,10>}
> > plane{-y 0 rotate z*-75 translate<0,7,1>}
> > material{
> > texture{
> > pigment{rgbf<1,1,1,1>}
> > finish{conserve_energy reflection {0 1 fresnel on}}
> > }
> > interior{ior 1.55 dispersion 1.1}
> > }
> > photons {target refraction on reflection on collect off}
> > }
> >
> > ---end scene---
> >
> >
> >
> >
> >
>
>
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